Friday, April 12, 2013

You must play these 10 classic games as game player


Some games have created their own historySome games define the whole game industry. Over the last 6-7 years, this is a multiplayer game era , let us work together to review these 10 classic games, although these games sales may be is not the highest, but they are a real classic.
1 "Portal 2": it is a shooting game. The weapons in the hands of the players not to shoot the enemy, but to fire walls, floors, is the special operation for example: open export. to find hidden passages or unlock the various organs and the puzzle by this way, it will be a new challenge for the player's imagination and spatial thinking ability. Historic Significance: the level design, the screen and the plot are perfect.

2. "World of Warcraft": it is not only different from other MMORPG, But is also not the same with Warcraft series , there are many changes: numerous career and race, a large number of vocational skills and a complex combination of different races talent, makes the game repeat play is very high . Functional team culture of teamwork and organization and coordination skills of the players, encourage the spirit of cooperation of the players in the game, allows players to put more emphasis on strategies and methods, the copy existence, let this game with unlimited scalability. User-friendly interface and a good third-party plug-in support to give players vast creativity, state-of-the-art map seamless connection technology, not only greatly reduce the players waiting in front of the screen to read the article, and also given the players a near-real game world. Historic Significance: is the greatest online games.


3. " MineCraft ": it is a sandbox game, players in the game doing "construction" and "destruction" thing, will be able to produce cabins, castles and even cities easily, coupled with the player's imagination, the air of the city, the underground city also can be achieved. Historic Significance: the king of the sandbox game, you can create your world


4. "Wii Sports": The game includes five kinds of sports: tennis, baseball, bowling, golf and boxing. Players can use the Wii controller to make similar to the real-life sports action, the game also has a practice mode and manual measurement mode, this game has won several awards in the entertainment industry. in the end of 2008, to become the best-selling video game. Historic Significance: details be exquisitely crafted.


5 "Angry BirdsThe story of the game is quite interesting, relaxed rhythm, lively style, many players like it. Historic Significance: the king of move and casual games, Although simple, but it contains a lot of knowledge


6 " Call of Duty 4Modern Warfare",This is the first-person shooter game, issued by Activision, develop by Infinity Ward. The game’s theme is modern warfare, the real war, excellent levels, realistic the sniper are all loved by players.


7 "Mass Effect 3",it statement the story that the commander Shaperd in alien planet. Players can explore the outer planets, to visit alien, to save the Earth.


8. " Bioshock"The series of BioShock with a first-person perspective, into a large number of FPS elements, and interact with the NPC in the game ,to solve a variety of puzzles. the biggest feature in this game is the open architecture. Historic Significance: game combine with the art,contains profound philosophical and physics.


9 "Braid ", it is a platform action game. The game allows players to use the time back function, You need to utilize the time back, variety of speed up, slow down or even reverse  function ,collect puzzle pieces scattered in the level corner, then you can to complete it. Historic Significance: creative, unique ideas.


10 "The Elder Scrolls IV: Oblivion"New AI settings, players can see a lot of NPC, they just like real life, sleep, talk, work, live, real facial expressions, you can feel free to explore the wide world of the game, can join a guild, different unions have different story and plot. Historic Significance: the realistic open world, too many MOD and wonderful stories.


Wednesday, April 10, 2013

Radix isatidis can prevent H7N9? Let’s see the panacea in the game.

Recently,H7N9 avian flu was found in eastern China. This avian flu will lead people to death. Some people began to panic, they buy the radix isatidis to prevent it. Radix isatidis become the drug can treat all diseases in the eyes of many people, in fact, there are no panacea in real world, we should go on taking exercise and attention to personal hygiene to prevent it. but you can find the panacea in the game, these drugs will play important role at critical time, regardless of the player’s character suffered what abnormal state, they can help you solved, now let us see the following drugs in the game world.

1.    <Resident Evil> medicinal herbs, there are contains green herbs, red herbs, blue herbs, have magical healing effect.


2.  <Final Fantasy>,the pharmaceutical class goods in the FF series, two of the most representing is the Holy Spirit drugs and panacea, the former blood, the later cancel the abnormal state.









3.  <Dragon Quest>,Detoxifying grass is the essential items, it can easily be removed the toxins from various monsters.














4.  <Fallout 3>, RadAway, after nuclear war, the world full of radiation, even the basic food and water containing radiation, really want to reduce it only eat RadAway, in fact, it basic component is iodized salt.


Starcraft: Ghost is expected to resurrection


On April 9th,the senior designer of Blizzard Matthew Burger has hinted in an interview, "Starcraft:Ghost" is expected to "resurrection".

Starcraft:Ghost is a military science fiction stealth-action video game previously under development by Blizzard Entertainment. Part of Blizzard's Starcraft series, the game was announced on September 20, 2002, and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles, Starcraft: Ghost is a third-person shooterBlizzard announced in March 2006 that the game is on "indefinite hold" while the company investigated seventh generation video game console possibilities

Matthew Burger when asked about the "Starcraft: ghost "is still the blizzard active project?" , he replied: "this project is not canceled, it has always been there." When continue to ask” whether can be listed” he did not deny, but said "maybe". Considering the Matthew Burger presided over the development of the "Diablo III" is now on PS3 and PS4 two consoles, therefore "Starcraft: Ghost" will expected to resurrection. 


Tuesday, April 9, 2013

What elements are crucial to creating and sustaining a successful MMORPG

This article is reproduced in Forbes, author is Daniel Tack
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The average MMORPG gamer spends 22 hours per week playing.  What does it take to keep players engaged and coming back?  What elements are crucial to creating and sustaining a successful MMORPG?  A new study titled “Player Commitment to Massively Multiplayer Online Role-Playing Games (MMORPG): An Integrated Model” seeks to identify these issues and provide game developers with insights.
More than ten game guilds participated in the study. The guilds were located in major cities throughout Korea including Seoul, Busan, and Daejeon.  MMORPG gaming is popular with university students and more than half of the sample came from Seoul, Busan, and Daejeon since they have large student populations.
Some of the guilds were distributed across the various cities, but some of the guilds were location-based. For example, classmates from the same guild and the same university would get together and go to the same cyber café.
In the case of some location-based guilds, after each of the guild members of a particular guild finished his or her real-world work, they would meet at the same café in the evening to play the game together.
Here are the major reasons that MMORPG players in Korea prefer cyber café even though they have their own home or laptop computers:
1. There is greater social interaction because they can play the game in close proximity to their fellow guild members in the cafe.
2. The computers in the cafe are more powerful compared to their laptops and the bandwidth is better.
3. The subscription fee in the cafe is lower than at home. For example, for World of Warcraft, personal users have to pay subscription fee to Blizzard to connect to the battle net. But when users connect to the battle net at a cyber café, they don’t have to pay a subscription fee. The cyber café pays instead. Users only pay the cyber café usage fee. As noted in item 2, cyber cafés have better computers, higher-speed connections, lower-fees, and the players get to interact with other guild members.
We also wanted some level of control over the technical environment. The computers in the cafés are generally more powerful than home laptops and desktops. We wanted to make sure that the computer memory, CPU power and the graphics card were sufficiently adequate to control the character and play the game as a reasonable level of performance. Cyber cafés are fairly standardized in Korea so the players compete in a somewhat similar technical environment.
The study, forthcoming in the International Journal of Electronic Commerce, considers why some massive multiplayer online role-playing games such asWorld of Warcraft or Star Wars Galaxies, command legions of loyal players while others struggle to gain a following.
The question is important to developers because gameplay styles that keep players coming back are key to building a successful MMORPG and to increasing profits. Online gaming is part of daily life for players of all ages and backgrounds; revenues from games on Facebook and other social networking platforms are expected to reach $2 billion in 2012, according to the study.
The study followed a group of 173 players who were part of a large MMORPG community. It examined whether two different game-playing strategies were successful in producing loyal players.
We had a chance to talk with Sanders about some of the specifics behind the study.
Q: What specific steps should game developers take to make their products more competitive? What, based on your studies, are the most important aspects to gain and retain a loyal following?
1.  Try to encourage control and give the players the opportunity to control. Players need to exert and have the ability to control their environment. They need incentives, motivations and prompting to control their character and provide higher powered weapons and armor. This will help them control their environment as the game increases in difficulty.
2.  Interaction among the players and the guild members is critical. Games need social media in the form of online internet cafés and Facebook type of environments so that players can interact more effectively. There are some games that are very good at this, such as the Korean game Mabinogi.
3. Hacking tools will kill a game. Games must be monitored carefully. A game can be destroyed through a small hacking tool. Think of the book Reamde by Neal Stephenson for a great read on the topic MMORPGS, hacking, security and suspense. That book published in 2012 is a fictional primer on the concept of virtual worlds.
The first step is that the player needs to have feelings of control over character and environment. If player perceives a higher level of control over their character this will in turn lead to strong psychological ownership of the character.

If a players that can effectively manage the attributes of their character and control their environment by having some level of success in achieving goals and fighting the enemy will have greater feelings of ownership and also exhibit game loyalty because players that can control a game exhibit strong psychological ownership and this in turn leads to e-loyalty as players become locked-in to the MMORPG.
A primary goal of most MMORPGs is to acquire objects to exert control over the character and the virtual world. However, because some character classes or skill sets can easily defeat characters of other classes or skills in many MMORPGs, developers should consider a skill-point character development system over a class-based system to balance play and to provide an opportunity for any character class engaged in combat to win.
Developers should also provide equal incentives for players to engage in one-on-one combat, a large-scale siege of a castle or large-scale battles for territory. For players on both sides, large-scale battles are critical for establishing shared norms related to us-versus-them or good-versus-evil scenarios.
Dynamic and interactive game environments motivate players to learn how to control and to ultimately have feelings of ownership towards their character, their guild and the game itself.
In World of Warcraft, players become attached to their avatars because of the time and emotional effort that they invest in their characters, and their avatars reflect the player’s identity and embody the player in the virtual world.
Developers should focus on increasing vibrant social experiences by emphasizing three fundamental features of virtual worlds:
1. player avatars,
2. collaborative action and cooperation through guilds,
3. personal communication.
“The graphics and technology behind the games have improved over the years, but developers haven’t made much effort to understand what makes MMORPG players really commit to one game over another,” says Sanders.
“Most prior research has focused on the addictive nature of these games. Our study looked at how to make them more competitive in the marketplace.  Research on loyalty has found that increasing customer retention by as little as 5 percent can increase profits by 25 to 95 percent. So for the developers who create these games, finding gameplay styles that keep players coming back is key to building a successful MMORPG—and business.”

Monday, April 8, 2013

Blizzard confirmed they has purchased the IPL form IGN today


Today Blizzard confirmed that they has purchased IGNPro League technology and assets form IGN, This purchased including all the equipment, technology and 23 employees. Along with purchase, Blizzard is bringing onboard members of the IPL staff as the foundation for a new team based in San Franciscowhose primary focus will be on creating high-quality web and mobile content in support of Blizzard games, this team first job may be is 2013 World Championship project.

Regarding the transaction, Peer Schneider, executive vice president of IGN, stated, “With the continuing evolution of the eSports space and the renewed focus on our core media brand, we made the decision to sell the IGN Pro League technology and assets and become agnostic in our competitive gaming coverage. Following Blizzard’s acquisition of IPL assets, IGN will partner with multiple organizations and cover their events.” All the IPL brand will become past, the main items of IPL before including“Starcraft II”and “Heroes Union” and “Shoot Mania Storm”, with the disappearance of the IPL, this events will cease to exist.

According to GameSpot reported that 23 members of the IPL team including IPL general manager David Ting, he will responsible for the selection of his execution, a member of the creative core in the Blizzard team, departments of Marketing Manager Kevin Knocke will joined the new team as Manager of Online Broadcasting.

Itzik Ben-Bassat, Blizzard’s executive vice president of publishing said“This new team will help us to further develop the rich media experiences that extend the fun and engagement of our games online, we’re looking forward to now leveraging their expertise and technology to support a variety of online efforts.”



Sunday, April 7, 2013

Let us anew recall 10 best RTS games

What is RTS? Real-Time Strategy Game, referred to RTS, is belong to Strategy game, mainly in the form of computer games, players often play as the generals, deployed its forces. Now let us recall the time when RTS game has just started, recall the ten best RTS games


1.    Dune 2 

Along with Herzog Zwei, Dune 2 is considered one of the granddaddies of the real-time strategy genre. Developed by Westwood Studios in 1992, this was really at the forefront of developing many of the features we recognize in RTS games today. It was, in ways that no other game at the time has been able to match, responsible for the familiar format of RTS franchises such as WarCraft and Command and Conquer. This game is responsible to a large degree for features such as resource gathering, the minimap, construction dependencies (or a tech tree) and more. It even featured interactive terrain, with Sandworms and Spice Blooms existing as natural dangers to be overcome. Features such as this are largely left out of RTS games even now for the purpose of streamlining gameplay. Visually, it might not look like much in this modern era of gaming, but we owe the very shape of the genre to this game
















2. Warcraft 2: Beyond the Dark Portal 
Gul’Dan. Fireball. Death and Decay. Orgrim Doomhammer. The names of units, abilities and characters from this game come back to you, even almost 16 years after the launch of the game. The humor and polish of this game effectively took real-time strategy gaming out of its niche and showed the world that it could have a broad appeal. This was the game that elevated Blizzard to the level of Westwood Studios in the eyes of the world, and effectively set it on its way to its creation of the genre-defining game StarCraft, and WarCraft 3, which led to both the DOTA All-Stars mod and ultimately World of WarCraft. Truly, the game that inspired titles we respect even today, and genres that might have developed much differently were it not for Orcs, Humans and some Ogre Magi.















3. Command and Conquer: Red Alert 3 
Quite simply, Red Alert 3 is awesome. It is one of the most berserk, over-the-top, and enjoyable RTS games you’ll ever find. It features a story that would make any cold war sci-fi nut job whiz excitement down their leg. There’s time travel, live action cutscenes featuring famous actors, and the fantastic controls you know and love from the series. They battles get fast and frenetic while the witty banter between world powers entertains you to tears.














4. Total Annihilation 
Obviously the future is going to involve intergalactic war. Robots as well as man will be fighting for supremacy of the solar system. Total Annihilation was the first RTS to feature 3D graphics. You might think it looks a bit aged, but it still is an incredible game to play. It has some fantastic gameplay additions, such as the ability to stack commands for your units, that it adds whole new levels to the RTS experience. Its focus on stealth and reconnaissance rather than all out brute force make Total Annihilation something different in the RTS genre















5. Age of Empires 
Age of Empires has been the RTS franchise by which all other RTS franchises are judged. From spectacular graphics, attention to historical detail, and a classic control scheme, Age of Empires III is the culmination of every game preceding it. This time, you are thrust into the violent birth of the United States. You’re able to control the armies of the Revolutionary War and hopefully fulfill the dreams of the founding fathers. Make tea out of the nearest bay













The best RTS game of all time should have solid controls, amazing graphics, fast paced action, and be addictively absorbing. Starcraft 2 has all of that and more! It has a fantastic story to drive the action, innovative online multiplayer, and it is set in a far off galaxy. SPACE! The gameplay is skill based and is utterly addictive to the point of people modding keyboards to gain a few millisecond edge in battle. People have died from playing this game for too long. Yeah, it is that good. So you should definitely give it a try. Just remember that moderation is the key. Game responsibly.

















7. Empire: Total War 
The Total War series has been a staple of the RTS genre. Empire: Total War is the ultimate way to experience The Revolutionary War in every facet possible. This game occasionally feels more detailed than the actual events. With its turn-based action and bottomless level of strategy, Empire: Total War might actually make you feel like George Washington in command of the troops. The game even moves you off of the land and to the high seas to decimate the British warships off the coast. The naval battles are just a fraction of the elements that totally engross you into the world of Empire: Total War

8.Supreme Commander
Supcom is better than a lot of games voted higher here. Just because the mass of people likes simple minded games does not mean they are the best.
+61One of the best RTS's I've ever played, fast, tactical and intense.
+54This game has the biggest battle scale on the list, you can command hundreds of units at once and then view at it's epic-scale battles.
















9. Homeworld 
You can’t be surprised to see this one included. This real-time-strategy game, released in 1999, brought us the haunting saga of the Kushan as they journied across a brilliantly imagined galaxy in an attempt to find their long-lost homeworld. With graphics that were called “movie-like” at the time, and a 3D interface that revolutionized the concept of the starship-based RTS, Homeworld is innovative, and all around excellent no matter how you look at it.














10.Company of Heroes 
The best game I have ever played! 
This game is always the best Real-Time Strategy game,From the intense strategic gameplay with its cover, field barracks and retreat mechanics, to its historically accurate weapons and vehicles. Speaking of vehicles, these have directional armor, which is a feature that many gamers clamor for in modern RTS games. There are few games with the strategic depth, historical accuracy and incredible polish of this title. Players and game reviewers alike are in almost universal love with this title, which sets the standard for how a modern strategy game can integrate advanced features while keeping controls intuitive, and maintain huge depth despite a lack of traditional basebuilding mechanics