In Diablo 2 era, when we completed a chapter can through the station return to the previous scene again farm or kill BOSS. But In Diablo 3, you must exit the current game and choose the new task then start. Many players complain that this design causes Farm inconvenient.
Wyatt Cheng later in talking about the future of Diablo 3 interview also said he was very pleased to offer and see no transitions, no story line, open worldfor players to Farm and play games. Now the community manager Grimiku response to the players that the game designers and players at this time the focus is the same.
Just this If we got to act 2, and we join a fresh act 2 game, we can join any area we’ve visited prior to that and all bosses are there again.
If we have finished the game on act 4, we can move across all acts as we want and re-opening a game re-fresh everything. No bound-on-quest. The story-line shouldn’t restrict us from farming as we want.
I don’t really see the problem in switching in between acts. Hell, elites drop the best loot. If someone just loves to slain bosses, he can do so. All bosses available! If someone likes to farm keys, he can do so. Get 5 stacks anywhere across the 4 acts, and then search for all the different key wardens! Why not?
This will increase the replay ability a LOT as you are not forced to re-open games, be restricted to ONE quest to play onward from and not loose all stacks! If you love act 1 but also act 4, you open a game, go to anywhere in a1 and farm your favourite spots, maybe kill the butcher, you love to fight kulle? Then jump to kulle and then straight to act 4 because it is one of your favourite acts! Don’t like every area of act 4 ? You are not forced to play straight through the questline again!
I don’t see much sense in the quest-system as we have it atm but restricting player experience and choice. Maybe I’m a bit oldschool there but I’m quite sure many people would agree on that case.
Wyatt Cheng talked a little bit about making the world of Sanctuary more open in his interview with ArchonTheWizard, but it’s to early to have more details on how it would work. I think this all comes back to having more choices in content (something Travis Day talks about), and that’s something we’re definitely interested in providing more of.
I know a lot of you would like more concrete details on dates, or even a time frame estimate, but I don’t have any to share right now. We’d still prefer to talk about things we’re working on as early as possible rather than remaining silent (caveat: I know there are some of you who may disagree with this approach). That said, I think what Wyatt is talking about sounds pretty awesome, and we’ve seen a bunch of posts from the community on this topic. A lot of you mentioned it would be cool if there was a mode where there was an open world mode with no story, and I think it’s good for you to know that there are senior developers on the same page.For more information you can visit the official site.
The Community Manager Vaeflare tells us more about the hotkeys on console and how some features that stop gameplay affect the coop experience.
1. Does the game pause when my friends (local) trying to change his skill or anything?
1.) If there are only local players in the game, the game will pause when the inventory or skill screens are up. If remote players are also present, the game will not pause.
2. Does stash sharable in local?
2.) If you are signed into your own profile/user for a local game, you get access to your own stash and do not have to share!
3. What are R3/L3 button do?
3.) In gameplay, R3 places a beacon of light over the player’s head. This is particularly useful when coordinating in multiplayer as a way to visually indicate “Over here!” to your group.
L3 has no dedicated function in gameplay – We felt it would be pretty awkward to click down when you also use it for movement.
4. What are D-pad button do?
4.) Pressing the D-pad up while in game will allow you to Fast Equip items. Pressing the D-pad right will cast your Town Portal, and pressing the D-pad down will allow you to access your full-screen map.
5. Can I pause the game without being attacked by anything?
5.) If there are only local players in the game, then yes, the game pauses when the START button is pressed or when the inventory/skill screens are up. If remote players are also present, the game will not be paused.For more information you can visit theofficial site.
The biggest feature change to the RIFT is probably free-to-play so far it seems servers are packed with new and returning players. But having hordes of players bouncing between dynamic quests and rift encounters is one thing, keeping them there is another. In an effort to keep their newly bolstered community engaged, developer Trion held a recent livestream in which they teased upcoming updates and features, and gave the first info on the 3.0 expansion.
Four new souls are planned: Support Cleric, Healing Warrior, Tanking Mage and Healing Rogue. You’d be forgiven for suspecting that Rift’s Soul design is based around arbitrarily picking words out of a hat, but in this instance, the added roles fill areas each class has been traditionally weak. The hope is to further expand the flexibility of styles on offer.
Other improvements will see a more customisable weapon and armour upgrade system, with more scope to define your style, and an increased role for companion pets. In addition, Dimensions will get an upgrade, with Trion looking to give player-owned housing more purpose.
The second expansion to the award winning Rift will be called Planes of Water where players can expect underwater and frozen zones. As to how many zones that will be available, Trion World did not specify.For more information you can visit the official site.