Yesterday, the PTR server patch was updated, the updated version is v188.8.131.5256.In the latest patch, Blizzard once again modify the monster density of the game Act II and Act IV and barbarian incentives style recovery effect has also been a callback. In addition, the patch also includes some monster value of life, experience and drop loot Probability adjustment.
PTR Specific Changes
Certain areas in Act II and Act IV have received further adjustments to monster density
The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
The health of normal Spiderlings has been reduced by approximately 68%
The health of Elite Spiderlings has been reduced by approximately:
4.5% for Champions
3% for Rares
9% for Rare minions
Poison damage dealt by Brood Hatchlings has been reduced by 40%
Experience granted by the following monsters has been reduced:
Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers
Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
The chance for the following monsters to drop loot has been reduced:
Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
Brood Hatchlings, Cavern Spiders, and Spiderlings
Even more 1.0.8 PTR updates have been recently discovered. Unfortunately most of the “upgraded” skills are simply increase to life regeneration rates. Thus this current batch of changes appears more PvP focused which brings hope that Blizzard may be looking to implement more improvements to their brawling system. Click read more for all the details!
World of Warcraft is over 10 million players big, and rightly so…it is such an immense undertaking of programming wizardry and exciting game play. But is it perfect game? A lot of game enthusiasts decided to give up the game，estimated that they can not endure many shortcomings of Warcraft. Let’s examine how they lead us to hate this game.
WoW’s biggest Flaw is how it fundamentally handles gear progression. As we’ve seen lately from Ghostcrawler, a de-emphasis on the marginal upgrades of gear is theoretically a good thing, and in that discussion it leads to the simple fact that there are many disparate views of how gear should be handled.
Grouping people into large camps, some groups see gear progression as a necessary reflection of skill and accomplishment in the game, while others see it as a necessary evil to their (and their group’s) enjoyment of the end game content. Because at its heart WoW is about the freedom of choice (or the freedom of illusionary choice), we get a situation where the game must necessarily support both styles of play. One where gear is taken to the extreme and marginal gains are treated as necessary, and the other where gear becomes a low baseline for progression.
This can be seen more clearly in the raiding tiers established in the game today: LFR (gear has a low baseline for entry), normal (the baseline is raised somewhat), and heroic (living on the margin of gear improvements becomes necessary). Now this isn’t to say that there are not other factors involved here, there certainly are in skill and time commitment, but at a fundamental level the game, and its resulting systems, is about gear and the progression there in; and thus so are the raid tiers.
This becomes WoW’s Biggest Flaw due to the way the players react to the gearing. Being the best is hard wired into many of us, and we look at LFR after completing it and see more challenges to face in normal and heroic. It’s only human nature to want to do more, and WoW is a beautiful example of the psychological pull to never stop achieving, even if it’s for, literally, meaningless Achievement Points. It is in this frustration at never being able to say “I have the best gear” for very long and instead having to say “I need to keep playing 20 hours a week in order to try to get the best gear” that WoW fails.
Everyone who plays WoW pays the same subscription fee. The biggest flaw in the game, simply put, is that it puts in the hands of players the power to decide whether or not other players get to play the game.If you are looking for a full guide on all professions and a complete leveling guide for wow then check out
Arcane Torrent is a brand new Diablo 3 Wizard skill which has no comparison to any Sorceress abilities seen in Diablo 2,but lots of players may not understand how to calculate the Arcane Torrent, Whirlwind, Rapid Fire and so on skills. Today Blizzard`s senior technical designer Wyatt Cheng give players a detailed explanation on this issue. We hope this explanation to be able to help you a deeper understand the Diablo 3 game.
Is the Arcane Torrent damage per missile fired, or per second?
It’s per weapon attack period, which is the same for all skills that are in this vein whether it be Tempest Rush, Whirlwind, Disintegrate, Rapid Fire, or what have you.
So, if you have a 2.0 attack speed, then your weapon attack period is 0.5 seconds, so you are doing X% weapon damage every 0.5 seconds.
This is analogous to a more standard attack such as Magic Missile or Bash, which also list their damages as per weapon attack period. It just tends to be more obvious that is what’s happening in those cases because your character animates over the course of the attack period to provide clear delineation points.
Could you explain how it works specifically with Arcane Torrent and a 1.0 attack speed one?
Arcane Torrent baseline says it does 210% weapon damage. This means it does 210% weapon damage for every attack period of your weapon.
If your weapon has a 1.0 attack speed, then it means your weapon goes through one attack period every second. Therefore your attack period is 1.0 seconds, and you’ll do 210% weapon damage every 1.0 seconds or 210% weapon damage per second.
If your weapon has a 1.4 attack speed, then it means your weapon goes through 1.4 attack periods every second. Therefore your attack period is 0.714 seconds, and you’ll do 210% weapon damage every 0.714 seconds or 294% weapon damage per second.
Arcane Torrent is a very cool looking skill, but most of its runes are not very useful. Cascade is the only rune which potentially makes Arcane Torrent more appealing to use for general purposes. You think so? For more information about game you can visit the official site.
In the recent patch 1.08PTR adjustment, the role of skills is one of the core content.The most interesting is enhance the barbarians motivating style effect, in future PTR patch, it’s effect will change back to restore maximum health per second 2%, 4% longer. The purpose of this change is to restore it and other life skills at the same baseline. In addition, its effect will still be able to affect your teammates.
But today the news seems to make a lot of people disappointed, the development team decided that the next patch will return 2% of your maximum Life per second instead of 4%.the player leave very sharp replies in forum comments “I think that will eventually be set at 3%。Development team to adjust the current lack of clear direction and purpose, various attempts seem to be in progress, and then compromise. I hope the new director able to solve this case.
According to this problem Grimiku expressed his views in this issue. Inspiring presence at 4% is too much. it completely invalidates any life regen mod on gear as any vit/%life roll will always yield a far greater life regen than the actual life regen roll.
Making it affect the whole group though is nice. I would suggest extending the range of the group effect as well as allowing it to stack for multiple barbs running inspiring presence but leave it at 2%.
Grimiku: Thanks for the feedback! Based on discussions we’ve seen from players testing Inspiring Presence on the PTR, we’re going to go ahead and change Inspiring Presence back to its previous values. In a future PTR build, it will return 2% of your maximum Life per second instead of 4%. This is being done to keep it in line with other Life regeneration skills.
The blue post says the issue is open for debate, so there’s still hope that they can tack on a shared 4% Attack Speed and 5% Critical hit Chance bonus to Inspiring Presence, to allow the Barb to outdo all of the Follower’s shared bonuses with a single passive skill. Are you satisfied with this rectification？For more information you can visit the official site.
There’s a lot of speculation regarding who it is that’ll rise and become the next Warchief, but who do you want it to be? We know Garrosh is getting deposed – we don’t yet know if he’s going to die – and someone will have to take his place. So who should it be? The obvious choice is one of the racial leaders, though exactly which one is up for debate. I thought it would be fun to analyze some of the potential candidates and tease out what might make them a reasonable choice of warchief both inside and outside the story. Let’s start with some of the easily dismissible.
Snowballs in Hades : Let’s be honest, I don’t think these guys have any chance at all, but for the sake of being complete, here they are.
Ji Firepaw : We can scrap this guy right off the bat. He’s the pandaren representative to the Horde, but he really doesn’t have any reason to care much about the Horde’s internal politics at this point. No warchief, this one.
Jastor Gallywix : Another easily discarded candidate. Though the scenarios in 5.3 do provide some motivation and context for the goblins ultimately joining the rebellion, their representative is literally no where to be found. He doesn’t even have a model in the game after the goblin starting zone. Unless Blizzard is a preparing for some grand plot twist involving Gallywix somewhere in patch 5.3 or 5.4 (not impossible, but doubtful), I think we can safely drop him.
Sylvanas Windrunner: Sylvanas has been a popular and contentious figure in the Warcraft universe since her introduction in Warcraft III. But none of them actually like her. Not to put too fine a point on it, but Sylvanas is terrifying. She is ruthless, brutal, and has proven herself willing to use the very same tactics that were used against her to bolster her undead army – the forced reanimation of dead bodies. She claims that, unlike Arthas, she leaves her citizens with their free will intact. For these reasons, I think it highly unlikely that Sylvanas will become the next warchief.
These are the folks that, given things in WoW as they currently stand, I believe have the best chance at becoming the next warchief.
Lor’themar Theron: Lor’themar does have some attractive skills here that are worth considering. He is, or was, a military commander first and foremost. As Sylvanas’ second-in-command prior to and during the Third War, he has experience leading armies through combat, and that kind of martial prowess is clearly an important component of Horde leadership. Furthermore, like Baine, Lor’themar also possesses some appealing diplomatic abilities that would be an excellent asset to a Horde looking to move in a truly new direction.
Vol’jin: The more information we see coming out of patch 5.3, the more my money is sliding toward Vol’jin as the next warchief. Despite Lor’themar being the one to take the first concrete steps toward open rebellion against Garrosh, Vol’jin is the one taking the rebellion’s reigns on its home turf. For an even further meta-analysis, Vol’jin is also the subject of the latest WoW novel, and if that isn’t a big flashing sign that he’s about to be a Very Important Character.
I’m sure there’s already a thread about that lots of possibilities and glad to guess at how it is develop. I’m excited to see who will be the next warchief of Warcraft.If you are looking for a full guide on all professions and a complete leveling guide forWOW then check out
ArenaNet’s Cinematics team lead Matthew Oswald shared a little behind the scenes information for the Super Adventure Box. Their design philosophy is based on classic video game advertising. This game looks like an old version of the “Super Adventure box.” So they created a game called rytlock`s critter rampage.
Originally, they just wanted to build out a couple sprites to fake the game in After Effects, but one of the cinematic artists on his team (Delly Sartika) has long harbored an interest in building his own retro platformer, so he volunteered to build out a playable version of their totally fake game.
The version that you see in the commercial was just the first draft. It took Delly about three weeks of work to flesh out the final version. Without further ado, Matthew Oswald presented the fully realized vision of Rytlock’s Critter Rampage, which he invites you all to play. Good luck, and try not to smash your keyboard in a fit of rage.
Please use the following browser to open game
Google Chrome Frame for Internet Explorer
Pro-Tips & Hints
•Play on “Easy Mode” unless you are a wizard
•There are 10 secret treasures
•There are 4 Special endings: 3 for “Rytlock Mode” and 1 for “Easy Mode”
Now you can play it too and be killed by it many times over. The game features two difficulty modesand both of them are ridiculously difficult. It shows something of your abilities as a gamer.For more information you can visit theofficial site.