Yesterday, the PTR server patch was updated, the updated version is v1.0.8.16256.In the latest patch, Blizzard once again modify the monster density of the game Act II and Act IV and barbarian incentives style recovery effect has also been a callback. In addition, the patch also includes some monster value of life, experience and drop loot Probability adjustment.
PTR Specific Changes
Certain areas in Act II and Act IV have received further adjustments to monster density
General
The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
Achievements
Bosses
Bug Fixes
Skeleton King
A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
Monsters
General
The health of normal Spiderlings has been reduced by approximately 68%
The health of Elite Spiderlings has been reduced by approximately:
4.5% for Champions
3% for Rares
9% for Rare minions
Poison damage dealt by Brood Hatchlings has been reduced by 40%
Experience granted by the following monsters has been reduced:
By 75%:
Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers
By 50%:
Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
The chance for the following monsters to drop loot has been reduced:
By 50%:
Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
By 25%:
Brood Hatchlings, Cavern Spiders, and Spiderlings
Even more 1.0.8 PTR updates have been recently discovered. Unfortunately most of the “upgraded” skills are simply increase to life regeneration rates. Thus this current batch of changes appears more PvP focused which brings hope that Blizzard may be looking to implement more improvements to their brawling system. Click read more for all the details!