Friday, April 26, 2013

What do you think is WOW Biggest Flaw


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World of Warcraft is over 10 million players big, and rightly so…it is such an immense undertaking of programming wizardry and exciting game play. But is it perfect game? A lot of game enthusiasts decided to give up the game,estimated that they can not endure many shortcomings of Warcraft. Let’s examine how they lead us to hate this game.
WoW’s biggest Flaw is how it fundamentally handles gear progression. As we’ve seen lately from Ghostcrawler, a de-emphasis on the marginal upgrades of gear is theoretically a good thing, and in that discussion it leads to the simple fact that there are many disparate views of how gear should be handled.
Grouping people into large camps, some groups see gear progression as a necessary reflection of skill and accomplishment in the game, while others see it as a necessary evil to their (and their group’s) enjoyment of the end game content. Because at its heart WoW is about the freedom of choice (or the freedom of illusionary choice), we get a situation where the game must necessarily support both styles of play. One where gear is taken to the extreme and marginal gains are treated as necessary, and the other where gear becomes a low baseline for progression.
This can be seen more clearly in the raiding tiers established in the game today: LFR (gear has a low baseline for entry), normal (the baseline is raised somewhat), and heroic (living on the margin of gear improvements becomes necessary). Now this isn’t to say that there are not other factors involved here, there certainly are in skill and time commitment, but at a fundamental level the game, and its resulting systems, is about gear and the progression there in; and thus so are the raid tiers.
This becomes WoW’s Biggest Flaw due to the way the players react to the gearing. Being the best is hard wired into many of us, and we look at LFR after completing it and see more challenges to face in normal and heroic. It’s only human nature to want to do more, and WoW is a beautiful example of the psychological pull to never stop achieving, even if it’s for, literally, meaningless Achievement Points. It is in this frustration at never being able to say “I have the best gear” for very long and instead having to say “I need to keep playing 20 hours a week in order to try to get the best gear” that WoW fails.
Everyone who plays WoW pays the same subscription fee. The biggest flaw in the game, simply put, is that it puts in the hands of players the power to decide whether or not other players get to play the game.If you are looking for a full guide on all professions and a complete leveling guide for wow then check out

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