In an interview with Diablo Somepage, the recently promoted Diablo III Game Director Josh Mosqueira was joined by Game Designer Travis Day and Lead Designer Kevin Martens. The three of them discussed how those features might be copied from the console to the PC, the differences between the PC and console versions of Diablo III, and a number of other topics about the game. Read on for the details, in this first part of interview with the Diablo III developers.
Taking Features From Console to PC
Josh Mosqueira said that certain features, such as the orbs that provide 10-second character buffs in the console versions, may eventually be ported to the PC version. “Once people get their hands on the console game and start learning more about it, when it comes out in September – I think if there are certain aspects of it that our PC community says, ‘Hey, we would like to try some of this stuff out’, I think we would be open to considering some of those changes.”
This could also include changes to the boss fights in Diablo III. Kevin Martens said, “Every time we make something as heavily scripted as some of the boss fights are, we always think of better versions after we ship. We always love to go back and fix some of that content.” While noting that it wasn’t necessarily a high priority to immediately update the PC version of the bosses, he said that changes to the boss fights seen on the console versions of Diablo III could make their way to the PC. “When you get your hands on the console game, you’ll find that improvements have been made to some of the boss fights; some of those could possibly be rolled back into the PC version in the future.”
Console Diablo III: Developed in Tandem for the Xbox 360 and PS3
The Xbox 360 and PS3 versions of Diablo III were developed in tandem, and the two versions have the same feature set. It was important to provide essentially the same experience for the two console versions, Mosqueira said. “Even though we have this really great relationship with Sony, we wanted to make sure that we treated all our console players equally.”
One area where the Xbox 360 and PS3 versions of Diablo III are both the same is in their lack of a public website to display console Diablo III characters and accounts, that Blizzard provides for the PC Diablo III players on battle.net. Mosqueira said that those type of character displays are “an important part of the Blizzard experience,” but that for now, players on the console versions will be limited to viewing characters on their friend’s list in the console game network. “Unfortunately for Sony and the PlayStation Network, and for Xbox Live – they’re great platforms, but we haven’t been able to really get that level of interconnection between our battle.net and those platforms. So for the time being, we won’t have a public website where you can see your cool profiles,” he said.
That may change when Diablo III is brought to the PS4. “Potentially for the next-gen platforms, we may have a bigger emphasis on these social features; we want to see if we could try to do something like that,” Mosqueira said.
Juggling the PC and Console Diablo III Development
The changes seen in the console Diablo III, compared to the original PC game, are found throughout the entire game. They include a very different control and movement scheme on the console, as well as overhauled skills, an Evade rolling move to quickly dodge out of harm’s way, and a different pace to the monsters throughout the game. An entirely new multiplayer co-op mode offers the ability for four players to play Diablo III together in one location, from a single PS3 or Xbox 360. Combined together, these changes create a game that is instantly familiar to a PC Diablo III player, but fresh in its approach. For Mosqueira, all the changes made when taking the PC Diablo III and wrangling it into the consoles were done for a single reason: “To make the best Diablo console game we can.”
So Diablo III was developed first on the PC, and is arriving in a different form on a number of consoles. Some features from those console versions may make their way back around and end up on the PC side. But despite the cross-over between the console and PC, Diablo III Game Director Josh Mosqueira wants to have each team focused on making the best game for their respective platforms. Can the Diablo III development teams provide equally compelling games going forward, for both console and PC gamers? What will the future of Diablo III bring, aside from the Xbox 360 and PS3 console release on September 3?For more information about game you can visit the official site.
John Corpening the PvP Team Leader will introduce us some changes going into the PvP ratings system.Sometimes a player needs to take a break from PvP to play WvW, continue their personal story, or explore the ever-changing world after working hard to climb the PvP leaderboards. To be fair to those who continue to work their way up in the rankings, however, we will be implementing an adjustment of a small percentage of your rating based on the amount of time since you last played a match.
The leaderboard standings of inactive players will slowly decline over time, giving active players a chance at higher standings. When an inactive player decides that it is time to get back in the arena, their rating will be restored once they play a match, and their leaderboard rank will be adjusted to where they stand at the time of their return.
In addition, Guild war 2 team made some changes to how their ratings system is applied in order to dampen ratings swings and to reduce the chance of new players getting put on a team with experienced players. They will continue to monitor the ratings system and make adjustments as they see fit for a better player experience.If you are looking for a full guide on all professions and a complete leveling guide for GW2 then check out