Friday, May 3, 2013

The ladder on Diablo2 will reset on May 14

Diablo 2 ladder reset is coming! Diablo 2 ladder system will be reset on May 14.The “Ladder” in Diablo 2 is essentially a scoreboard that keeps track of the top characters in each realm. Interesting! May 15 is the one-year birthday of the Diablo 3 on-line, so select the day for ladder reset that there any particular significance to it?
It’s that time again! On the morning of Tuesday, May 14, they’ll be conducting maintenance in order to reset the Diablo II ladder. They anticipate the realms could be down for up to six hours, and during that time all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words.
 This ladder reset, like all those before it, creates a clean slate where all ladder characters begin at level 1 with no previous items to help them. To participate, simply wait until the Diablo II realms return to service on May.
There are two main character types on the Diablo II Realms: Normal and Ladder. Players choose these character types when creating their characters via check boxes as they are naming their characters.Any character that is not marked as a Ladder Character is a Normal Character. A Ladder Character is a special character type that is allowed to compete on the ladder. These characters are separate from Normal Characters with their own games and economy.
Overall, Ladder in Diablo 2 is a way for Blizzard to help control the economy. If the economy is getting out of hand, a new Ladder season will just start the economy over because everything is removed and has to be found from scratch again.For more information about Diablo3 you can visit the official site.

Thursday, May 2, 2013

What’s your favorite death in World of Warcraft

When people hear the death will very likely be depressed and might feel horribly isolated. But death is everywhere in games, death produces focus and causes change. Without death a game has no purpose, no reason to pick up the gun and no sense of motion. Without death there are no wins. There is only activity. So what’s your favorite ways to die in World of Warcraft? We consulted the WoW Insider team as well as some of our extended network of friends and compiled the best answers into this list.
WoW can be so beautiful that sometimes we forget it’s a game. A game that can kill you so sometimes we find ourselves exploring, wandering, or accidentally autorunning to our doom. Oops. Many — most, in fact — of our so-called “favorite” deaths seem to involve untimely falls.
Sarah Pine: My favorite way of having died was when I first made it to Hellfire Peninsula at 60, running around on my mount exploring (flying was at 70 at that time!), I leaped over a little hill only to find that there was no more land on the other side, because that was the edge of the continent. You fall for a while off of Hellfire before you actually die, I found out.
Anne Stickney: Once I decided to see if Outland had invisible walls around the edges. Um, for the record, it does NOT.
Matthew Rossi: I like dying by pulling just a little too much trash in an old raid. Like the time I tried to pull every single mob in the Harem section ofBlackTempleup to Mother and they stunlocked me to death. Now I know!
Kristin Marshall: My favorite WoW deaths usually involve epic rocket boot powered pulls gone wrong.
Olivia Grace: My favorite WoW death was actually several deaths, which weren’t funny at all at the time, but are hilarious to look back on…. tanking magmaw, before the fixed his aggro, you had to hit his head a little, and then when he lifted back up get aggro on his reset body as fast as you possibly could.
Allison Robert: I watched a warlock jump a warrior in PvP and die to his/her own spell after the warrior cannily Spell Reflected it. It was glorious.
A game with no negative consequence is also a game that cannot meaningfully change. Its storysense is empty and the whole thing feels easy. It’s not just that winning needs the sensation of losing to counterbalance it. It’s that the situation of the game itself is without purpose. So bring death into your game if it is not there. Challenge your players. Give them something to live for and some ways to die. Let them feel that Zen, and make a world for them that lets them sense motion, reincarnation and change. Maybe your own deaths don’t seem quite so bad in comparison to ours. Have any favorite deaths of your own?If you are looking for a full guide on all professions and a complete leveling guide for wow then check out