Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts

Thursday, May 2, 2013

What’s your favorite death in World of Warcraft


When people hear the death will very likely be depressed and might feel horribly isolated. But death is everywhere in games, death produces focus and causes change. Without death a game has no purpose, no reason to pick up the gun and no sense of motion. Without death there are no wins. There is only activity. So what’s your favorite ways to die in World of Warcraft? We consulted the WoW Insider team as well as some of our extended network of friends and compiled the best answers into this list.
WoW can be so beautiful that sometimes we forget it’s a game. A game that can kill you so sometimes we find ourselves exploring, wandering, or accidentally autorunning to our doom. Oops. Many — most, in fact — of our so-called “favorite” deaths seem to involve untimely falls.
Sarah Pine: My favorite way of having died was when I first made it to Hellfire Peninsula at 60, running around on my mount exploring (flying was at 70 at that time!), I leaped over a little hill only to find that there was no more land on the other side, because that was the edge of the continent. You fall for a while off of Hellfire before you actually die, I found out.
Anne Stickney: Once I decided to see if Outland had invisible walls around the edges. Um, for the record, it does NOT.
Matthew Rossi: I like dying by pulling just a little too much trash in an old raid. Like the time I tried to pull every single mob in the Harem section ofBlackTempleup to Mother and they stunlocked me to death. Now I know!
Kristin Marshall: My favorite WoW deaths usually involve epic rocket boot powered pulls gone wrong.
Olivia Grace: My favorite WoW death was actually several deaths, which weren’t funny at all at the time, but are hilarious to look back on…. tanking magmaw, before the fixed his aggro, you had to hit his head a little, and then when he lifted back up get aggro on his reset body as fast as you possibly could.
Allison Robert: I watched a warlock jump a warrior in PvP and die to his/her own spell after the warrior cannily Spell Reflected it. It was glorious.
A game with no negative consequence is also a game that cannot meaningfully change. Its storysense is empty and the whole thing feels easy. It’s not just that winning needs the sensation of losing to counterbalance it. It’s that the situation of the game itself is without purpose. So bring death into your game if it is not there. Challenge your players. Give them something to live for and some ways to die. Let them feel that Zen, and make a world for them that lets them sense motion, reincarnation and change. Maybe your own deaths don’t seem quite so bad in comparison to ours. Have any favorite deaths of your own?If you are looking for a full guide on all professions and a complete leveling guide for wow then check out 

Friday, February 15, 2013

New feature about the flame and frost in GW 2

GW 2 added a new exciting feature to the release of the Flame and Frost: The gathering storm, please see the followings:

1. Brand New PvP Map – Spirit Watch

This peaceful green vale, nestled between cliffside shrines to the norn Spirits of the Wild is about to echo with the sounds of combat. In Spirit Watch, players will score bonus points by capturing the Orb of Ascension and running it to any of the three shrines on this newest PvP map


2. Team Up for Guild Missions

Join your fellow guild members to take on an entirely new category of content! These missions, designed for coordinated group play, include everything from bounties to group puzzles to cross-country challenges. You’ll need to work together to complete the missions and earn new Guild Merits, which can unlock cool upgrades and rewards. It pays to be in a guild!

3. Two Team Rated Play in PvP

It’s time to prove your skill! In this new type of competitive PvP, two teams of equal average rating are pitted against each other in a quick, intense match. The ratings for every member of each team is then adjusted after the match.

4. Choose Your Own Daily Achievements

With our new selectable achievement system, you’ll have a chance to set new daily challenges for yourself and to choose what kind of content you want to be rewarded for playiny.
5. Preview Items in the Trading Post
Try before you buy! You’ll have the ability to preview items in the Trading Post before you buy them. Simply right-click an item icon and select “Preview” to see the item equipped on your character. Check out how a weapon looks by itself, how it looks when sheathed, and how it looks when wielded by your character
looking for professions guidance,leveling guide for the new feature about guild wars 2, check here

Monday, November 12, 2012

The Secret World Big PvP Changes Incoming


The Secret World site has been updated with a new developer blog detailing big changes coming with the arrival of Issue 4: Big Trouble in the Big Apple. Penned by Rasmus Harr, Senior PvP Designer, the blog is packed with information about how Funcom will alter PvP in several ways including overhauling rewards and boosting the underdog.
The team has continuously been evaluating how PvP has been working since the launch of The Secret World. There are several aspects of it we wish to improve, and in Issue #4 we are doing big PvP enhancements which will make the conflict between the Secret Societies even more rewarding, more persistent and fairer in TSW
The TSW player base is blessed with a group of extremely dedicated PvPers who are excellent at providing a constant stream of constructive feedback on the forums. A heartfelt THANK YOU goes out to you guys, and I hope you feel that we have addressed a lot of the things suggested by you in this update, more review here
enjoy your game, we have more the secret world gold, contact with us.