Tuesday, April 9, 2013

What elements are crucial to creating and sustaining a successful MMORPG

This article is reproduced in Forbes, author is Daniel Tack
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The average MMORPG gamer spends 22 hours per week playing.  What does it take to keep players engaged and coming back?  What elements are crucial to creating and sustaining a successful MMORPG?  A new study titled “Player Commitment to Massively Multiplayer Online Role-Playing Games (MMORPG): An Integrated Model” seeks to identify these issues and provide game developers with insights.
More than ten game guilds participated in the study. The guilds were located in major cities throughout Korea including Seoul, Busan, and Daejeon.  MMORPG gaming is popular with university students and more than half of the sample came from Seoul, Busan, and Daejeon since they have large student populations.
Some of the guilds were distributed across the various cities, but some of the guilds were location-based. For example, classmates from the same guild and the same university would get together and go to the same cyber café.
In the case of some location-based guilds, after each of the guild members of a particular guild finished his or her real-world work, they would meet at the same café in the evening to play the game together.
Here are the major reasons that MMORPG players in Korea prefer cyber café even though they have their own home or laptop computers:
1. There is greater social interaction because they can play the game in close proximity to their fellow guild members in the cafe.
2. The computers in the cafe are more powerful compared to their laptops and the bandwidth is better.
3. The subscription fee in the cafe is lower than at home. For example, for World of Warcraft, personal users have to pay subscription fee to Blizzard to connect to the battle net. But when users connect to the battle net at a cyber café, they don’t have to pay a subscription fee. The cyber café pays instead. Users only pay the cyber café usage fee. As noted in item 2, cyber cafés have better computers, higher-speed connections, lower-fees, and the players get to interact with other guild members.
We also wanted some level of control over the technical environment. The computers in the cafés are generally more powerful than home laptops and desktops. We wanted to make sure that the computer memory, CPU power and the graphics card were sufficiently adequate to control the character and play the game as a reasonable level of performance. Cyber cafés are fairly standardized in Korea so the players compete in a somewhat similar technical environment.
The study, forthcoming in the International Journal of Electronic Commerce, considers why some massive multiplayer online role-playing games such asWorld of Warcraft or Star Wars Galaxies, command legions of loyal players while others struggle to gain a following.
The question is important to developers because gameplay styles that keep players coming back are key to building a successful MMORPG and to increasing profits. Online gaming is part of daily life for players of all ages and backgrounds; revenues from games on Facebook and other social networking platforms are expected to reach $2 billion in 2012, according to the study.
The study followed a group of 173 players who were part of a large MMORPG community. It examined whether two different game-playing strategies were successful in producing loyal players.
We had a chance to talk with Sanders about some of the specifics behind the study.
Q: What specific steps should game developers take to make their products more competitive? What, based on your studies, are the most important aspects to gain and retain a loyal following?
1.  Try to encourage control and give the players the opportunity to control. Players need to exert and have the ability to control their environment. They need incentives, motivations and prompting to control their character and provide higher powered weapons and armor. This will help them control their environment as the game increases in difficulty.
2.  Interaction among the players and the guild members is critical. Games need social media in the form of online internet cafés and Facebook type of environments so that players can interact more effectively. There are some games that are very good at this, such as the Korean game Mabinogi.
3. Hacking tools will kill a game. Games must be monitored carefully. A game can be destroyed through a small hacking tool. Think of the book Reamde by Neal Stephenson for a great read on the topic MMORPGS, hacking, security and suspense. That book published in 2012 is a fictional primer on the concept of virtual worlds.
The first step is that the player needs to have feelings of control over character and environment. If player perceives a higher level of control over their character this will in turn lead to strong psychological ownership of the character.

If a players that can effectively manage the attributes of their character and control their environment by having some level of success in achieving goals and fighting the enemy will have greater feelings of ownership and also exhibit game loyalty because players that can control a game exhibit strong psychological ownership and this in turn leads to e-loyalty as players become locked-in to the MMORPG.
A primary goal of most MMORPGs is to acquire objects to exert control over the character and the virtual world. However, because some character classes or skill sets can easily defeat characters of other classes or skills in many MMORPGs, developers should consider a skill-point character development system over a class-based system to balance play and to provide an opportunity for any character class engaged in combat to win.
Developers should also provide equal incentives for players to engage in one-on-one combat, a large-scale siege of a castle or large-scale battles for territory. For players on both sides, large-scale battles are critical for establishing shared norms related to us-versus-them or good-versus-evil scenarios.
Dynamic and interactive game environments motivate players to learn how to control and to ultimately have feelings of ownership towards their character, their guild and the game itself.
In World of Warcraft, players become attached to their avatars because of the time and emotional effort that they invest in their characters, and their avatars reflect the player’s identity and embody the player in the virtual world.
Developers should focus on increasing vibrant social experiences by emphasizing three fundamental features of virtual worlds:
1. player avatars,
2. collaborative action and cooperation through guilds,
3. personal communication.
“The graphics and technology behind the games have improved over the years, but developers haven’t made much effort to understand what makes MMORPG players really commit to one game over another,” says Sanders.
“Most prior research has focused on the addictive nature of these games. Our study looked at how to make them more competitive in the marketplace.  Research on loyalty has found that increasing customer retention by as little as 5 percent can increase profits by 25 to 95 percent. So for the developers who create these games, finding gameplay styles that keep players coming back is key to building a successful MMORPG—and business.”

Monday, April 8, 2013

Blizzard confirmed they has purchased the IPL form IGN today


Today Blizzard confirmed that they has purchased IGNPro League technology and assets form IGN, This purchased including all the equipment, technology and 23 employees. Along with purchase, Blizzard is bringing onboard members of the IPL staff as the foundation for a new team based in San Franciscowhose primary focus will be on creating high-quality web and mobile content in support of Blizzard games, this team first job may be is 2013 World Championship project.

Regarding the transaction, Peer Schneider, executive vice president of IGN, stated, “With the continuing evolution of the eSports space and the renewed focus on our core media brand, we made the decision to sell the IGN Pro League technology and assets and become agnostic in our competitive gaming coverage. Following Blizzard’s acquisition of IPL assets, IGN will partner with multiple organizations and cover their events.” All the IPL brand will become past, the main items of IPL before including“Starcraft II”and “Heroes Union” and “Shoot Mania Storm”, with the disappearance of the IPL, this events will cease to exist.

According to GameSpot reported that 23 members of the IPL team including IPL general manager David Ting, he will responsible for the selection of his execution, a member of the creative core in the Blizzard team, departments of Marketing Manager Kevin Knocke will joined the new team as Manager of Online Broadcasting.

Itzik Ben-Bassat, Blizzard’s executive vice president of publishing said“This new team will help us to further develop the rich media experiences that extend the fun and engagement of our games online, we’re looking forward to now leveraging their expertise and technology to support a variety of online efforts.”



Sunday, April 7, 2013

Let us anew recall 10 best RTS games

What is RTS? Real-Time Strategy Game, referred to RTS, is belong to Strategy game, mainly in the form of computer games, players often play as the generals, deployed its forces. Now let us recall the time when RTS game has just started, recall the ten best RTS games


1.    Dune 2 

Along with Herzog Zwei, Dune 2 is considered one of the granddaddies of the real-time strategy genre. Developed by Westwood Studios in 1992, this was really at the forefront of developing many of the features we recognize in RTS games today. It was, in ways that no other game at the time has been able to match, responsible for the familiar format of RTS franchises such as WarCraft and Command and Conquer. This game is responsible to a large degree for features such as resource gathering, the minimap, construction dependencies (or a tech tree) and more. It even featured interactive terrain, with Sandworms and Spice Blooms existing as natural dangers to be overcome. Features such as this are largely left out of RTS games even now for the purpose of streamlining gameplay. Visually, it might not look like much in this modern era of gaming, but we owe the very shape of the genre to this game
















2. Warcraft 2: Beyond the Dark Portal 
Gul’Dan. Fireball. Death and Decay. Orgrim Doomhammer. The names of units, abilities and characters from this game come back to you, even almost 16 years after the launch of the game. The humor and polish of this game effectively took real-time strategy gaming out of its niche and showed the world that it could have a broad appeal. This was the game that elevated Blizzard to the level of Westwood Studios in the eyes of the world, and effectively set it on its way to its creation of the genre-defining game StarCraft, and WarCraft 3, which led to both the DOTA All-Stars mod and ultimately World of WarCraft. Truly, the game that inspired titles we respect even today, and genres that might have developed much differently were it not for Orcs, Humans and some Ogre Magi.















3. Command and Conquer: Red Alert 3 
Quite simply, Red Alert 3 is awesome. It is one of the most berserk, over-the-top, and enjoyable RTS games you’ll ever find. It features a story that would make any cold war sci-fi nut job whiz excitement down their leg. There’s time travel, live action cutscenes featuring famous actors, and the fantastic controls you know and love from the series. They battles get fast and frenetic while the witty banter between world powers entertains you to tears.














4. Total Annihilation 
Obviously the future is going to involve intergalactic war. Robots as well as man will be fighting for supremacy of the solar system. Total Annihilation was the first RTS to feature 3D graphics. You might think it looks a bit aged, but it still is an incredible game to play. It has some fantastic gameplay additions, such as the ability to stack commands for your units, that it adds whole new levels to the RTS experience. Its focus on stealth and reconnaissance rather than all out brute force make Total Annihilation something different in the RTS genre















5. Age of Empires 
Age of Empires has been the RTS franchise by which all other RTS franchises are judged. From spectacular graphics, attention to historical detail, and a classic control scheme, Age of Empires III is the culmination of every game preceding it. This time, you are thrust into the violent birth of the United States. You’re able to control the armies of the Revolutionary War and hopefully fulfill the dreams of the founding fathers. Make tea out of the nearest bay













The best RTS game of all time should have solid controls, amazing graphics, fast paced action, and be addictively absorbing. Starcraft 2 has all of that and more! It has a fantastic story to drive the action, innovative online multiplayer, and it is set in a far off galaxy. SPACE! The gameplay is skill based and is utterly addictive to the point of people modding keyboards to gain a few millisecond edge in battle. People have died from playing this game for too long. Yeah, it is that good. So you should definitely give it a try. Just remember that moderation is the key. Game responsibly.

















7. Empire: Total War 
The Total War series has been a staple of the RTS genre. Empire: Total War is the ultimate way to experience The Revolutionary War in every facet possible. This game occasionally feels more detailed than the actual events. With its turn-based action and bottomless level of strategy, Empire: Total War might actually make you feel like George Washington in command of the troops. The game even moves you off of the land and to the high seas to decimate the British warships off the coast. The naval battles are just a fraction of the elements that totally engross you into the world of Empire: Total War

8.Supreme Commander
Supcom is better than a lot of games voted higher here. Just because the mass of people likes simple minded games does not mean they are the best.
+61One of the best RTS's I've ever played, fast, tactical and intense.
+54This game has the biggest battle scale on the list, you can command hundreds of units at once and then view at it's epic-scale battles.
















9. Homeworld 
You can’t be surprised to see this one included. This real-time-strategy game, released in 1999, brought us the haunting saga of the Kushan as they journied across a brilliantly imagined galaxy in an attempt to find their long-lost homeworld. With graphics that were called “movie-like” at the time, and a 3D interface that revolutionized the concept of the starship-based RTS, Homeworld is innovative, and all around excellent no matter how you look at it.














10.Company of Heroes 
The best game I have ever played! 
This game is always the best Real-Time Strategy game,From the intense strategic gameplay with its cover, field barracks and retreat mechanics, to its historically accurate weapons and vehicles. Speaking of vehicles, these have directional armor, which is a feature that many gamers clamor for in modern RTS games. There are few games with the strategic depth, historical accuracy and incredible polish of this title. Players and game reviewers alike are in almost universal love with this title, which sets the standard for how a modern strategy game can integrate advanced features while keeping controls intuitive, and maintain huge depth despite a lack of traditional basebuilding mechanics

Saturday, April 6, 2013

How to pass the three levels of Super Adventure Box in 15 minutes

The latest update Super Adventure Box in Guild Wars 2, extremely fun and addictive. There are three awesome levels for you pass, now we tell you how to pass the three levels in 15 minutes as the followings, hope everyone get your ideal skin easily.( the following videos come form 17173.com)

The first level: it’s very easy, please follow the arrow to go in Video, when reach to the boss platform, attack six or seven times, then move your seat, this level is easy to pass.


The second level: this level is more complicated for you, if you are not familiar with the road. However, I think it’s simple to you if you are running back one or two times. Please note that you must be careful the green poison water, do not to step on it, after reach the frog, sliding left and right mouse, pressing circles around frog and attacking it.


The three level: you can buy some water for this level, if you didi not buy also no problem, five lives should be sufficient to you reach the frog king. Once you to be tied by the vine, please use the ordinary attack to unbind it. The frog king will catapult the month cannon and toxic wave, roll to dodge them, pick up the gems and hiding in the lotus leaf near stone, when the frog see left and right, you throw the gems to his mouth, it will be in a state of syncope, attack it , back and forth several times, you will pass three levels.VIDEO THREE

Tuesday, April 2, 2013

Dazzling Pegasus Mounts in WOW Patch 5.3


Blizzard joined the Pegasus mount into World of Warcraft 5.3 version, this Pegasus has rock body and light hair and A pair of wings, shape is very cool.
Pegasus, is one of the best known mythological creatures in Greek mythology, He is a winged divine horse usually depicted as white in colour, The symbolism of Pegasus varies with timePegasus is the subject of a very rich iconography .

How is the Pegasus name come? In ancient Greek mythology, as the hero Perseus cut witch Medusa head, the blood flow out from the witch head, out of a winged horse Pegasus. Later, Perseus ride this horse, rescued the fairy Andelo toner. Later, the horse Pegasus into heaven, become the pegasus.Let us review the mounts as the followings:






Tell you the reasons why these ten games have been banned

Many countries have different policy and customs, for the same game, they have different views and opinions, please look the following ten games are banned by different countries.

Command & Conquer: Generals is a real-time stategy(RTS) video game and the seventh installment in the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS operating systems in 2003 and 2004, this game was banned in China, because it has severely undermined the image of China and Chinese Army.











2. 50 Cent: Bulletproof
50 Cent: Bulletproof is a video game for the PlayStation 2 and Xbox platforms, it’s a bloody and fanatical fighting action game, the story is tell one people, his name is 50 points, after being framed, use the violence out of crime. 50 Cent Bulletproof is banned sale in Australian by they government, because they think the violence contents will affect the young people.















3. BMX XXX
BMX XXX because of stimulating sex and violence performance, will influence of adolescent health, was refused to sell by the United States Wal-Mart, Toys R Us, KB Toys and other shipping companies.




















Bully Rooney,this game is released by Rockstar company, is to fight for the type of campus, the government of Brazil think the game has some violent, some excesses, so they decided to ban this game in the territory of Brazil.














5. Singles: Flirt Up Your Life
This game tells the protagonist and his woman moved into a new apartment, but they former girlfriend also living there, and happen a series of story. Australia and the United States think too much nudity inside and banned
6. Pocket Monsters
The game was banned in Saudi Arabia. banned reason: including gambling and relates to the religion.











7. GOD OF WAR
God of War is a third-person single player video game viewed from a fixed camera perspective, Kratos is guided through various environments while fighting enemies, who come mostly from Greek mythology, this game is banned by Saudi Arabia since god.














Mass effect "blend of action of RPG and interstellar exploration let it stand head and shoulders above others in this era. However, Singapore's government banned the game reason is because of the lesbian content, between a female commander Shapard and Liara passion
















9. Grand Theft Auto Episodes From Liberty City
The ban is due to end in intellectual property, banned reasons: using unauthorized music in the game, then even change, they also denied.
10. Call of Duty 4Modern Warfare

Sunday, March 31, 2013

Diablo III, let Blizzard joy or sorrow?


Diablo III, let Blizzard joy or sorrow?

Diablo 3 auction houses including: cash transactions and virtual transactions, game players can purchase items through the auction house. Before release this game, Blizzard have several forecasts for this auction.

1: they think auction houses will reduce fraud
2: auction houses will provide services for game players
3: there will be only a small amount of players will use the auction, and the price of the goods may be affected by the quantity and sales of goods.

But since the game released, there are about 1000000 game players login the game everyday, there are more than 50% of players often visit the auction houses, they's goals are earning money, this is damage to this game, once more and more players use the auction, prices will fluctuate. it completely ruined our reward mechanismbut the reward mechanism are the core of this game.

Blizzard now is fall into the awkward situation, they also wanted to shut down the auction house, after all, this system is very hurt game, but they fear losing too many players, they don't know how many players are like this system, Blizzard said, the development team are trying to find a feasible solution. once have a good solution, they will tell everyone.more professions guidance,leveling guide for game, check here.